Class ASL::cla_display
ClassList > ASL > cla_display
display handler More...
#include <ASL.hpp>
Public Functions
Type | Name |
---|---|
void | Begin () Initial Setup. |
bool | Blink_Is_On () Is Blinking On? |
void | Blink_Start (en_blink_mode _en_blink_mode, int8_t _i8_blink_cycles, en_blink_type _en_blink_type, uint8_t _u8_blink_player_number, int8_t _i8_blink_second_player, uint8_t _u8_new_position=0, bool _bool_occupied_flag=true, uint8_t _u8_old_position=0) Blink method. |
void | Blink_Stop () Stop blinking. |
bool | Blink_Update (bool _bool_isr_active) Update the Blink state. |
void | Display_Char (char _ch_first_letter=' ', char _ch_second_letter=' ', char _ch_third_letter=' ') Display the Word. |
void | Display_Clear_Right () clears the right half of the display. |
void | Display_Current_Player (int8_t _i8_current_player_number, int8_t _i8_tokens_at_home=-1) Display the Current Player. |
void | Display_Dice (uint8_t _u8_dice_value, uint8_t _u8_dice_roll_counter, int8_t _i8_current_player_number, bool _bool_animate=true) Display the dice. |
void | Display_Players (uint8_t _u8_player_quantity, bool _bool_tokens_at_home=true) Display the Players all in home. |
void | Display_Progress (int8_t _i8_current_player_number, uint8_t _u8_progress) Display the Progress This method can display the progress of the Player. |
void | Display_Restore () Restore Display to track only. |
void | Display_Track () Display the Track. |
void | Modify_Position (uint8_t _u8_position, uint8_t _u8_player_number, bool bool_remove) |
void | Move_Token (uint8_t _u8_player_nr, uint8_t _u8_remove_position, uint8_t _u8_add_position) Move a Token. |
void | Set_Colors (uint8_t _u8_player_nr, uint16_t _u16_bright_color, uint16_t _u16_dark_color) Set the Colors of the player. |
cla_display (uint8_t _u8_matrix_a, uint8_t u8_matrix_b, uint8_t u8_matrix_c, uint8_t u8_matrix_clk, uint8_t u8_lat, uint8_t u8_matrix_oe) Constructor of the class. |
Detailed Description
This class handles all the functions and parameters needed to display the game.
Public Functions Documentation
function Begin
Initial Setup.
void ASL::cla_display::Begin ()
This function must be called ONCE at the beginning of the Code
function Blink_Is_On
Is Blinking On?
bool ASL::cla_display::Blink_Is_On ()
Returns:
true if blinking is on, false otherwise
function Blink_Start
Blink method.
void ASL::cla_display::Blink_Start (
en_blink_mode _en_blink_mode,
int8_t _i8_blink_cycles,
en_blink_type _en_blink_type,
uint8_t _u8_blink_player_number,
int8_t _i8_blink_second_player,
uint8_t _u8_new_position=0,
bool _bool_occupied_flag=true,
uint8_t _u8_old_position=0
)
This method can blink * a token to display possible Progress (token) * two tokens alternating in the color of two players (token_thrown)
Parameters:
_en_blink_mode
The mode of the blinking (fast/slow/off)_i8_blink_cycles
The number of cycles to blink (-1: infinite)_en_blink_type
The type of the blinking (token/token_thrown/starting_square/winner_animation)_u8_blink_player_number
The number of the player to blink._i8_blink_second_player
The number of the second player to blink._u8_new_position
new position of the token. default: 0. Different use in case of blink_type starting_square: Tokens at home, signaled by the bit position (1 << tokennr -> token is home)._bool_occupied_flag
flag used in token mode to determine the color to alternate the new position to. default: true_u8_old_position
old position of the token. default: 0
function Blink_Stop
void ASL::cla_display::Blink_Stop ()
function Blink_Update
Update the Blink state.
bool ASL::cla_display::Blink_Update (
bool _bool_isr_active
)
Parameters:
_bool_isr_active
flag to determine if the function is called from an interupt service routine.
Returns:
true if the Blinking wasn't executed due to it possibly taking too long.
function Display_Char
Display the Word.
void ASL::cla_display::Display_Char (
char _ch_first_letter=' ',
char _ch_second_letter=' ',
char _ch_third_letter=' '
)
Parameters:
_ch_first_letter
The first letter of the word to display. default: ' '_ch_second_letter
The second letter of the word to display. default: ' '
function Display_Clear_Right
void ASL::cla_display::Display_Clear_Right ()
function Display_Current_Player
Display the Current Player.
void ASL::cla_display::Display_Current_Player (
int8_t _i8_current_player_number,
int8_t _i8_tokens_at_home=-1
)
This method can display the current player on the matrix.
Parameters:
_i8_current_player_number
The number of the current player._u8_tokens_at_home
Tokens at home, signaled by the bit position (1 << tokennr -> token is home). default: -1 (don't animate)
function Display_Dice
Display the dice.
void ASL::cla_display::Display_Dice (
uint8_t _u8_dice_value,
uint8_t _u8_dice_roll_counter,
int8_t _i8_current_player_number,
bool _bool_animate=true
)
Display the Dice on the matrix. when Set to animate, it will play a small animation. The animation uses a simple delay instead of interupts, since the program is not supposed to keep running while the animation is played.
Parameters:
_u8_dice_value
The value to be displayed._u8_dice_roll_counter
The number of the current roll._i8_current_player_number
The number of the current player._bool_animate
flag to determine if the dice should be animated. should be handled with care as it uses Delay. default: true
function Display_Players
Display the Players all in home.
void ASL::cla_display::Display_Players (
uint8_t _u8_player_quantity,
bool _bool_tokens_at_home=true
)
This method is supposed to be called when setting the Game up. It displays the number of players that are currently chosen.
Parameters:
_u8_player_quantity
The number of Players to be displayed.
function Display_Progress
Display the Progress This method can display the progress of the Player.
void ASL::cla_display::Display_Progress (
int8_t _i8_current_player_number,
uint8_t _u8_progress
)
Parameters:
_i8_current_player_number
The number of the current player._u8_progress
The progress of the player. (0:28)
function Display_Restore
void ASL::cla_display::Display_Restore ()
function Display_Track
void ASL::cla_display::Display_Track ()
function Modify_Position
void ASL::cla_display::Modify_Position (
uint8_t _u8_position,
uint8_t _u8_player_number,
bool bool_remove
)
function Move_Token
Move a Token.
void ASL::cla_display::Move_Token (
uint8_t _u8_player_nr,
uint8_t _u8_remove_position,
uint8_t _u8_add_position
)
This method can move a token.
Parameters:
_u8_player_number
chosen player_u8_old_position
old position of the token_u8_new_position
new position of the token
function Set_Colors
Set the Colors of the player.
void ASL::cla_display::Set_Colors (
uint8_t _u8_player_nr,
uint16_t _u16_bright_color,
uint16_t _u16_dark_color
)
Parameters:
_u8_player_nr
Number of the Player (0:3)_u16_bright_color
Bright Color for the Player_u16_dark_color
Dark Color for the Player
function cla_display
ASL::cla_display::cla_display (
uint8_t _u8_matrix_a,
uint8_t u8_matrix_b,
uint8_t u8_matrix_c,
uint8_t u8_matrix_clk,
uint8_t u8_lat,
uint8_t u8_matrix_oe
)
The documentation for this class was generated from the following file /home/runner/work/Arduino_DHBW_Spiel/Arduino_DHBW_Spiel/Engineering/COD_ENG_OUT_arduino_code/lib/ASL/ASL.hpp