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Class LOGIC::cla_manual_player

ClassList > LOGIC > cla_manual_player

This class represents a manual player in a game. It is derived from the cla_player class.

  • #include <logic.hpp>

Inherits the following classes: LOGIC::cla_player

Public Functions

Type Name
virtual bool Is_Computer () override const
Checks if the player is a computer opponent.
cla_manual_player (uint8_t _u8_player_id, uint8_t _u8_start_position, uint8_t _u8_computer_quantity, cla_session * _obj_my_session)
Constructor for the cla_manual_player class.

Public Functions inherited from LOGIC::cla_player

See LOGIC::cla_player

Type Name
virtual int8_t Auto_Move (uint8_t _u8_dice_value, bool & _bool_occupied_flag, uint8_t & _u8_old_position)
uint8_t Calculate_Possible_Position (uint8_t _u8_token_number, uint8_t _u8_dice_value)
Calculates the possible position of a token.
uint8_t Get_Player_Progress ()
Returns the overall progress of the player (Value between 1-28).
status Get_Player_Status ()
Outputs the status of player.
uint8_t Get_Start_Position ()
Returns the starting position of the player.
uint8_t Get_Token_Position (uint8_t _u8_token_number)
Returns the current position of a token.
uint8_t Get_Token_Progress (uint8_t _u8_token_number)
Returns the progress of a token on the track.
virtual bool Is_Computer () const = 0
Checks if the player is a computer opponent.
int8_t Is_Start_Field_Occupied_By_Own_Token ()
Checks if the starting square is occupied by own token while other tokens are home.
uint8_t Move_Token (uint8_t _u8_token_number, uint8_t _u8_dice_value)
Moves a token on the track.
uint8_t Set_Token_Position (uint8_t _u8_token_number, uint8_t _u8_new_position)
Changes the position of a token.
cla_player (uint8_t _u8_player_id, uint8_t _u8_start_position, uint8_t _u8_computer_quantity, cla_session * _obj_my_session)
Constructor for the cla_player class.

Protected Attributes inherited from LOGIC::cla_player

See LOGIC::cla_player

Type Name
cla_session * obj_my_session
Pointer to the associated session.
uint8_t u8_player_id
The id of the player.
uint8_t u8_start_position
The starting position of the player.
uint8_t u8_token_position
The positions of the player's four tokens.

Public Functions Documentation

function Is_Computer

Checks if the player is a computer opponent.

inline virtual bool LOGIC::cla_manual_player::Is_Computer () override const

Returns:

true if the player is a computer opponent, false otherwise.

Implements LOGIC::cla_player::Is_Computer

function cla_manual_player

LOGIC::cla_manual_player::cla_manual_player (
    uint8_t _u8_player_id,
    uint8_t _u8_start_position,
    uint8_t _u8_computer_quantity,
    cla_session * _obj_my_session
) 

The documentation for this class was generated from the following file /home/runner/work/Arduino_DHBW_Spiel/Arduino_DHBW_Spiel/Engineering/COD_ENG_OUT_arduino_code/lib/Game_Logic/logic.hpp