Macros
a
- A (defines.hpp)
- ANIMATION_SPEED_COMPUTER (defines.hpp)
- ANIMATION_SPEED_DICE (defines.hpp)
- ANIMATION_SPEED_MOVE (defines.hpp)
- ANIMATIONS (animations.cpp)
b
- B (defines.hpp)
- BLINK_CYCLES_OCCUPIED_TOKEN (defines.hpp)
- BLINK_CYCLES_TOKEN (defines.hpp)
- BLINK_CYCLES_WINNER_ANIMATION (defines.hpp)
- BLUE_BRIGHT (defines.hpp)
- BLUE_DARK (defines.hpp)
c
- C (defines.hpp)
- CLK (defines.hpp)
d
- DEBOUNCE_TIME (defines.hpp)
- DEBUG (defines.hpp)
- DICE_MODE (defines.hpp)
- DICE_ROLLS_AT_SIX (defines.hpp)
- DICE_ROLLS_AT_START (defines.hpp)
- DICE_ROLLS_NORMAL (defines.hpp)
f
- FAST_BLINK (defines.hpp)
g
- GREEN_BRIGHT (defines.hpp)
- GREEN_DARK (defines.hpp)
i
- INITIAL_BOOL_BLINK_FLAG (defines.hpp)
- INITIAL_COMPUTER_MODE (defines.hpp)
- INITIAL_COMPUTER_QUANTITY (defines.hpp)
- INITIAL_CURRENT_PLAYER_NUMBER (defines.hpp)
- INITIAL_CURRENT_TOKEN_NUMBER (defines.hpp)
- INITIAL_DICE_ROLL_COUNTER (defines.hpp)
- INITIAL_DICE_VALUE (defines.hpp)
- INITIAL_PLAYER_QUANTITY (defines.hpp)
l
- LAT (defines.hpp)
o
- OE (defines.hpp)
r
- RED_BRIGHT (defines.hpp)
- RED_DARK (defines.hpp)
s
- SLOW_BLINK (defines.hpp)
t
- TIMING_DEBUG (defines.hpp)
- TIMING_DEBUG_COUNT_TO (defines.hpp)
- TIMING_DEBUG_INTERN (defines.hpp)
- TEST_CASE (marked_dice.hpp)
w
- WHITE_BRIGHT (defines.hpp)
y
- YELLOW_BRIGHT (defines.hpp)
- YELLOW_DARK (defines.hpp)